Strategic Overview
Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL) at Mozilla is defined by the responsibilities and candidate requirements in the employer's listing.
The published role emphasizes work such as Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
The role is listed for Canada with a remote working arrangement, giving candidates the practical context needed to assess fit before applying.
Key information at a glance
About This Role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL).
You help keep the graphics code healthy.
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Key Responsibilities & Objectives
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Required Qualifications & Candidate Blueprint
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred Qualifications
- Shader languages; mobile/Android; open-source collaboration.
Salary & Benefits
Published compensation: CAD 131,400 – 186,172 / yearly
Salary Benchmark
This role’s published compensation is compared with active employer-disclosed ranges for the same role at the Staff level, in the same currency and pay period.
Benchmark uses active employer job postings in our database, excludes this listing, and matches the currency and pay period. It is not a third-party salary estimate; currencies are not converted.
Full Job Description
The following is the complete job description supplied by the source. We sanitize unsafe markup and remove external links, but do not shorten or rewrite the employer's source content.
The role
You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.
Responsibilities
- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
- Carry code review and routine upkeep so the FTE engineers can focus on performance.
Definition of done
A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.
Required qualifications
- Strong C++ and/or Rust.
- Knowledge of graphics frameworks and GPU architecture.
- Strong debugging and optimization in a multithreaded codebase.
- Able to work independently and lead technically in a large, mature codebase.
Preferred
- Shader languages; mobile/Android; open-source collaboration.
Hiring Ranges:
Canada Tier 1 Locations
$145,800—$186,172 CAD
Canada Tier 2 Locations
$131,400—$154,600 CAD
Editor’s Market Perspective (Our Custom Analysis)
Why This Position Matters
This opening may suit candidates who can demonstrate experience relevant to the employer's published requirements. Its strongest career signal is the scope of the work itself — particularly Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues. — rather than a generic title alone.
Resume & Application Strategy
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