Strategic Overview
UI Artist at Moon Active is a uiux opportunity centered on the specialist responsibilities and outcomes described in the employer's listing.
The published role emphasizes work such as Create a playful, intuitive cohesive look & feel, and overall mobile game user experience. Conceptualize, present and execute your ideas from A to Z.
The role is listed for Spain with remote working arrangement, giving candidates the practical context needed to assess fit before applying. Relevant signals in the listing include Web, UI & UX Design, Any.
Key information at a glance
About This Role
Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.
We're looking for a UI Artist star for its top-notch, industry-leading product.
As a Monetization Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.
Key Responsibilities & Objectives
- Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.
- Conceptualize, present and execute your ideas from A to Z.
- Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.
- Create and own the implementation of fun, engaging in-game events and other game content.
Required Qualifications & Candidate Blueprint
- At least 3 years of experience in game UI and understanding of game UI principles.
- Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage.
- Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).
Salary & Benefits
The available source data does not publish a numerical salary range for this opening. We do not estimate or substitute third-party figures.
Full Job Description
The following is the complete job description supplied by the source. We sanitize unsafe markup and remove external links, but do not shorten or rewrite the employer's source content.
Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.
We're looking for a UI Artist star for its top-notch, industry-leading product.
As a Monetization Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.
Required time zone CET +/- 3 hour.
Requirements
Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.
Conceptualize, present and execute your ideas from A to Z.
Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.
Create and own the implementation of fun, engaging in-game events and other game content.
Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).
Own the visual pipeline from brief to implementation, including asset handoff.
Maintain and evolve the UI component library and style guides to ensure consistency across features.
Rapidly iterate on A/B test variants - create multiple visual treatments and adapt based on performance data.
Collaborate closely with the monetization team on conversion-driven design decisions.
Participate in design reviews and contribute constructive feedback to peers.
Responsibilities
At least 3 years of experience in game UI and understanding of game UI principles.
Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage.
Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).
Ability to work in a dynamic environment with quick decision-making within tight schedules.
Proficiency in Photoshop, Figma, AI creative tools.
Strong design, drawing, color, composition, and conceptual ideation abilities.
Comfort with data-informed iteration - ability to create variants and adjust based on A/B results.
Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).
Fluent English.
#LI-Remote
Editor’s Market Perspective (Our Custom Analysis)
Why This Position Matters
This uiux opening is a useful opportunity for candidates whose experience matches Web, UI & UX Design, Any. Its strongest career signal is the scope of the work itself — particularly Create a playful, intuitive cohesive look & feel, and overall mobile game user experience. — rather than a generic title alone.
Resume & Application Strategy
For the application, mirror the employer's language where it truthfully matches your background: foreground Web, UI & UX Design, Any, quantify outcomes from comparable work, and place the most relevant experience near the top of the resume. If the listing specifies tools, platforms, leadership scope, or domain experience, use those exact terms in context instead of presenting an unrelated keyword list.
We organize source-provided information into this independent job-seeker overview. Compensation is shown only when the source provides it; the official listing remains the authority for current requirements and application instructions.